The prices seem steep to me when the whole success of the real Hot Wheels cars is predicated on being able to buy one for £1.50 in Tesco when you need to distract your kid long enough to load up the trolley. There are a bunch of other paid car packs available on Steam, too. I absolutely see the appeal in buying more cars, and themed cars, in-game.īut the reason my kid will never know this game exists is that the basic package costs £40/$50 and the Batman DLC costs a further £12/$15 on top. There's a drawer in my house filled with real Hot Wheels cars, and I'm not above having favourites among these little pieces of plastic. Each race has a set of rewards, including coins and cars. The most common ways to unlock cars is by winning races. Vehicles can be unlocked by winning races and completing challenges. There are also a bunch of decorative pieces for use in your Basement, part of your customisable in-game HQ. Players can unlock over 66+ vehicles, including both classic Hot Wheels vehicles and newer, more modern vehicles. That includes a Joker car, Penguin car, Robin car, and a Batman Rebirth and Armored Batman car. The Batman expansion features a Batcave environment to race around and build your own tracks inside, as well as five vehicles based on characters from Batman. Hot Wheels Unleashed's Batman expansion, featuring a handful of cars and a Batcave? To me, meaningless licensed tie-in. Hot Wheels Unleashed is, to me, most likely a middling racing game and lesser Trackmania - but then, if I think about it, I know my kid would love it. The goal is to deplete all the boss's lives without letting the fury meter reach its maximum.A side effect of fatherhood is that I now see everything through my five-year-old's eyes. The bosses have a fury meter that steadily increases as the fight goes on, but resets when a target is hit. Boss fights now task the player with hitting targets dotted around a course to deplete the boss's lives. The player navigates a map populated with events, challenges, boss fights, and rewards. Gameplay-wise, Creature Rampage is very similar to the first game's campaign. So, the team set out to recapture them by temporarily shrinking both the creatures and themselves to toy size, allowing them to fight without causing mass damage. However, the device malfunctions, and the enlarged creatures manage to escape Tanabe's control. Tanabe creates a device that can grow and shrink any person or object, and he tests it on five creature track pieces. The story follows the Hot Wheels Racing Team, comprised of racers Robert and Darla, Professor Tanabe, and their robot assistant XR046. Like its predecessor, Hot Wheels Unleashed 2: Turbocharged features a single-player campaign mode - Hot Wheels Creature Rampage - with a new story told through animated cutscenes. Other features in the game include a new story-driven campaign (described below), split screen, the track editor, and cross-play between PlayStation, Xbox, and Windows players (Switch excluded due to hardware limitations). Alongside Race and Time Attack, several new modes have been added, including Elimination, Drift Master, Waypoints, Grab the Gears (online only), and Clash Derby (online only). The game features five new environments - the Backyard, Arcade, Mini Golf Course, Gas Station, and Dinosaur Museum - complete with new types of terrain that affect vehicle performance in different ways. The vehicles also have new abilities in the form of Jump, Double Jump and Lateral Dash. The vehicles can be upgraded with the new Skill System, and visually customized with boost effects, the Livery Editor, and the new Sticker Editor. Over 130 vehicles are present in the game (including new vehicle types such as bikes and ATVs), categorized into six classes: Rocket, Balanced, Swift, Drifter, Off-Road, and Heavy Duty. In the game, the player assumes control of true-to-life vehicles from the Hot Wheels franchise, and races against other opponents on miniature tracks set in various environments. Much like the previous game, Hot Wheels Unleashed 2: Turbocharged is a racing game played in the third person perspective.
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